I chose to focus the majority of my exploration in this assignment on the gravity and mass aspects of objects in Unity. For that, I made a very simple Rube Goldberg Machine that aloud me to focus on the different ways all the objects can move around each other with different settings. The version I uploaded was simply one of the more logical renditions of the machine with all the mass and gravity settings, although I think the sneak attack on the pink cylinder from the purple sphere on the right is quite interesting regardless. 

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rgmWindowsBuild.zip 25 MB
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rgmMacOSBuild.zip 34 MB

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